![]() ![]() Read more: GameSpot's Call of Duty: Black Ops Cold War review ![]() "There's just a ton of real awesome ingenuity that's come out of all of this." This collaboration spanned Treyarch as well as other studios working on the game, including Raven Software, a developer that is frequently involved with the making of the Call of Duty franchise. One member of the development team did the motion capture from his house while others scanned in items to be used in the game from their garages. Motion capture and voice acting were done remotely. This year, however, required some creativity to get the finishing touches in place particularly as, Gordon notes, "most of us had not worked from home for any extended period of time." In a regular year, that would be expected, as the game's near-annual installment doesn't normally ship until the fall. At the time the game was still far from final, with Gordon describing it as "pre-alpha." "We had about a day and a half to prepare, so everyone got their equipment ready to be transported" and made the shift. The company previously shut down its offices and switched to remote work on March 13, just as the pandemic was beginning to cause shutdowns around the US. Subtitled Black Ops Cold War, the '80s-set shooter debuted Nov. "We had literally had no idea how we were going to do any of this," says Mark Gordon, co-studio head of game developer Treyarch, one of the makers of this year's Call of Duty game. Throw in a global pandemic and things don't get any better for creating a follow-up installment that also works as a showcase for the PlayStation 5 and Xbox Series X. Producing a massive game like Call of Duty is never easy, especially when preparing for new, next-generation game console hardware. Last year's edition, Call of Duty: Modern Warfare, made more than $1 billion for the gaming giant within two months of launch. ![]() Activision's Call of Duty is one of the biggest game franchises ever. ![]()
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